![]() There wasn't any switching of stances or timing of hits. When attacking, the left mouse button controlled our light strikes, while the right mouse button controlled the heavy blows. This sudden change of tactics from doing nothing to doing something caught the brute off guard and sent him reeling back thus leaving him vulnerable to a counterattack. As one of the bulkier assailants raised his weapon for yet another blow, we (finally) responded with a block. This was a crash course in the merits of blocking and rolling out of the way of stuff as a trio of swords and one scorching fireball bounced Geralt around the battlefield like a pinball. The bandits quickly encircled us-while their pesky wizard scampered around in the back-and attacked in pairs of two or three. The graphical upgrades make the flora and fauna come alive. We used this new feature to our advantage by equipping a steel sword, Geralt's patented stun traps, and a magical telekinetic spell that flings enemies away. This new menu system lets you swap Geralt's weapons, items, and active magic spells on the fly, and it also has the handy property of slowing down time while it's open, even in the middle of battle. But, before they could slice us to pieces, we reached for our secret weapon-The Witcher 2's new radial action menu. Not long after we ventured past the city's walls, we were ambushed by a troop of well-armed highwaymen they even had a wizard in tow. On our way out, the locals met us with equal parts fear and loathing, suggesting that Geralt's status as a vagabond and troublemaker hasn't changed much since the previous game. ![]() We agreed and headed toward the main gates of Vergen. Since Geralt is an expert on monsters, he asked us to seek out the cadaver in a nearby tomb and determine the cause of death. He wasn't sure, but the presence of numerous cuts and gashes on the body suggested a violent end at the hands of some sort of monster. Ele'yas, the elf we had met previously, had explained to us that he had uncovered the body of an elf who had died mysteriously. Having proven our manliness, we were now properly warmed up for the inevitable adventure and stepped outside.Īfter talking to a few patrons, we made our way out of the pub to begin our mission. In order to win the match, we had to keep our mouse cursor within the area of the slider long enough for Geralt to pin his opponent's wrist to the table. While playing this mini-game, a bar appeared onscreen underneath the characters with a constantly-moving slider. Inside, we took the opportunity to try out one of The Witcher 2's mini-games in a friendly round of arm wrestling with one of the dwarven patrons. Seeing his distress, we decided to approach but then passed right on by into the warm glow of the tavern beyond. Nearby, an elf was anxiously looking about, and we could tell just by looking at him that he was eager to tell his tale to anyone who would listen. Our journey began in the city of Vergen in front of an old tavern. But it doesn't say anything here about giant swords. ![]() ![]() Be advised that although this story focuses on a side quest, it may contain minor plot spoilers. We got the chance to see a few of the changes in motion during a hands-on demo set in one of the game's numerous side quests. The sequel also changes up the combat mechanics and forgoes the rhythmic timing and constant stance switching of the original Witcher in favor of one fluid system. Set after the events of the first game, The Witcher 2 pits Geralt's martial and magical prowess against a deadly elven spy, Iorveth, as well as the mysterious assassin Kingslayer. Inspired by the works of fantasy author Andrzej Sapkowski, this dark, high-fantasy role-playing game followed the stoic Geralt of Rivia, a "witcher" well versed in the study of monsters and other creatures. It has been four years since Polish developer CD Projekt Red released The Witcher back in 2007. ![]()
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